Here are three questions, the answers to which formed the basis of today's guide:
1. What needs to be done to launch a successful VR arena in the shortest possible time? 2. What deserves special attention? 3. What can be neglected at least at the initial stage?
So, get ready to take notes!
From Intentions to Decision
VR entertainment is young and one of the fastest developing business areas. Potential investors understand that this industry will generate stable income, and interest in it will only grow.
The entertainment industry is inextricably linked with a huge flow of people, and BATTLE START offers games for all ages. This means there will be many children and their parents at your venues. This is a special contingent of clients that you and your staff will have to learn to communicate with.
If you have a small city and don't plan to launch a huge event center, there's no sense in taking a subscription for the maximum number of players. Calculate your strength correctly. Better to start with something average and grow gradually.
Don't neglect education and read the manual! You, as a business owner, need to understand the games no worse than your employees. If something goes wrong and your staff can't come to work, you should be ready to serve customers instead of them. This way you won't lose money and will gain even greater loyalty among customers.
2. Right Venue, Renovation & Decoration (Days 1-30)
We've detailed how to select premises in the article about types of VR arenas, foot traffic calculation guide, and FAQ. Be sure to read them to have a more complete understanding of the requirements you need to consider when choosing a location.
Look at offers on eBay and other similar platforms where you can quickly and cheaply buy tables, chairs, ottomans, shelves. At the first stage, we recommend launching with minimal furnishings and gradually adding variety to the decor later.
If this option doesn't suit you, buy in-stock items from furniture stores, otherwise you risk waiting 3-4 months for a reception desk, chairs, or something similar.
What you definitely shouldn't save on and what to consider when choosing premises:
Condition of premises
The building shouldn't be too old with problematic utilities. This is obvious advice that some nevertheless neglect. If you really want to open a VR arena in an old building, replace the wiring and thoroughly inspect all pipes. Power outages, non-working sewage or leaking ceilings will definitely repel customers.
Ventilation & air conditioning
BATTLE START free-roam VR games assume players will run, jump, squat and dance. This means they'll require good air circulation. If regular air conditioners aren't enough, place floor units.
Separate advice - if possible, arrange the entrance to the VR arena brightly. The more random passersby see you, the more potential customers you'll get.
3. Equipment: What You Shouldn't Save On (Order by Day 4, Install by Day 25)
The list of necessary and most relevant equipment for your VR arena for 2025 can be found in this article.
What franchisees advise paying attention to: Don't save on internet speed. Yes, BATTLE START games can be launched even in the desert or on Everest, but good Wi-Fi connection will make life much easier. Don't forget to provide free access for your guests.
Note that the number of VR headsets is calculated from the maximum allowed number of players in the arena + 2 reserve ones in case of breakdown or dead battery.
You also need to buy power banks for your headsets.
We also advise contacting local bloggers trusted in your city. Offer them barter, discount on arena visits or simply pay for advertising on their social media to attract their live audience.
If budget allows, place advertising banners near family recreation areas, sports complexes, shopping malls. Try to negotiate with beauty salon owners to leave promotional booklets with a small discount on visiting the arena - this way you'll attract mothers who will bring their children to you.
Marketing timeline: Days 3-7: Create social media assets and launch pre-opening campaign Days 8-25: Active community building and influencer collaboration Days 26-30: Final promotion push before grand opening
5. Staff: The Face of the Arena (Recruit Days 5-20, Train Days 21-28)
The necessary staff quantity and functionality are detailed in this article. It has already helped many beginning entrepreneurs in VR entertainment.
What our franchisees note:
The sooner you start looking for employees, the better. Don't focus on experience, pay more attention to empathetic youth who want to work. Closed introverts definitely won't suit you.
Make sure your employees can handle all equipment and train them to fix minor problems. Also mandatory, discuss separately (and not once) the communication scenario with conflict customers. In entertainment, you'll inevitably face such situations, and how calmly and professionally you and your employees handle them will determine your business reputation.
In the initial period after launch, you'd better be present at the arena and help employees.
Even reliable workers can let you down. They may not show up for work or quit at the most inconvenient moment. Therefore we advise even with full team complement to monitor the labor market and have several candidates in reserve.
Launch in 30 Days: Reality
So, you've received the complete picture of what needs to be done to launch a VR arena.
Given the absence of problems with lease agreement processing and delays in equipment/furniture delivery, one month is a quite realistic timeframe.